Trials of Fire

 is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm developed and published by for Microsoft Windows. The game is currently in Steam Early Access.

Description
"A Tactical, Deck-Building Roguelite. Choose 3 Heroes and adventure into a post-Cataclysmic wasteland. Engage enemies in a unique meld of card-play and tactical, positional combat. Level up and scavenge what you can to customise your decks and build a party to take on any challenge!"

- from the Steam store page

The threat of starvation and conflict are never far away as Trials of Fire combines free-form exploration of an expansive open world, multi-character, card-driven combat and an innovative new fusion of loot, load-out and deck-building systems delivering massive depth of play and unique strategic opportunities for the player on every run.

Trials of Fire also features an extensive range of narrative ‘judgement’ encounters where the player is challenged to weigh moral dilemmas in a lawless world, assuming the roles of judge, jury and (often) executioner.

The tactical rogue-like design, procedurally generated game events and expanding gallery of playable characters and abilities challenges the player make every decision count as they journey across a dying world… in search of hope.

The hope that will save your forsaken people, the hope to survive in the desolate and dangerous wastelands, the hope that you and your party of heroes will live to fight again and to see the dawn of a new day.

Vast Procedural Overworld Adventure
Players will traverse an immense overworld map, choosing their heading and defining their own adventure as they embark upon a journey across a vast and varied wasteland in a perilous hunt for resources critical to the survival of their home settlement. The threat of ambush and skirmish are never far away as the player’s triad of heroes do battle with the roaming denizens of the wild, monsters of lore and legend and the unforgiving lands of the realm of Ashe.

Multi-Character Deck-Driven Combat
During combat encounters, the player is able to issue commands to each Hero based on their draw cards. The random draw of cards presents new and interesting challenges at every turn and it is up to the player to consider their best immediate tactical choices via positional play and to optimize their offensive and defensive capacities while taking advantage of any available card synergies that may have arisen in the draw by combining the unique abilities of their three heroes.

Recurrent Tactical Optimisation
At any time between combat encounters, the player can tweak their character’s loadout of weapons, items and gear and in so doing alter their card-defined abilities. The player has the option of assigning resources across their heroes and interchanging items in order to maximise the effectiveness of the party. New items and weapons are acquired when scavenging in ancient ruins, or looting an encampment after an ambush and so the player is constantly challenged to consider the optimal state of their party’s load-out. Discovering one new Epic weapon could cause the player to rethink their entire strategy!

System requirements

 * Requires a 64-bit processor and operating system
 * OS: Windows 7/8/10 64-bit
 * Processor: Core:i5 2.8 Ghz
 * Memory: 4 GB RAM
 * Graphics: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
 * Storage: 3 GB available space
 * Additional Notes: 64-bit OS only

Game support
is focused on creating the definitive guide to . But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please refer support requests to the developer's [mailto:CONTACT@WHATBOY.COM contact email] or the game's Discord.